Traditional education systems are highly theoretical and almost entirely based on student knowledge memorization. Nowadays european society development is focused on practical skills, globalization and competitiveness. Existing romanian e-learning systems tend to present and explain knowledge in a spectacular way using multimedia but none of them are based on the concept of competence. The solution in this sense is a new educational system which is based on competencies achieved in real life scenarios.
competence based e-learning systems; dialog based game components; e-learning semantic actions
@InProceedings{Chirila2013SACI, author = {Ciprian-Bogdan Chirila}, title = {A Dialog Based Game Component for a Competencies Based E-Learning Framework}, booktitle = {2013 8th IEEE International Symposium on Applied Computational Intelligence and Informatics SACI}, pages = {055-060}, %editor = {}, organization = {Faculty of Automation and Computer Science, University Politehnica of Timi\c{s}oara, Timi\c{s}oara, Romania}, %publisher = {}, isbn = {978-1-4673-6398-3 (pendrive); 978-1-4673-6397-6 (printed)}, address = {Timi\c{s}oara, Romania}, month = {May}, year = {2013}, }
Ciprian-Bogdan Chirila. A Dialog Based Game Component for a Competencies Based E-Learning Framework, 2013 8th IEEE International Symposium on Applied Computational Intelligence and Informatics (SACI), pp. 055--060, ISBN 978-1-4673-6398-3 (pendrive); 978-1-4673-6397-6 (printed), Timisoara, Romania, May, 2013.
[Chirila2013SACI] - Ciprian-Bogdan Chirila. A Dialog Based Game Component for a Competencies Based E-Learning Framework, 2013 8th IEEE International Symposium on Applied Computational Intelligence and Informatics (SACI), pp. 055--060, ISBN 978-1-4673-6398-3 (pendrive); 978-1-4673-6397-6 (printed), Timisoara, Romania, May, 2013